Crafting items does cost money, whereas combining items does not. Many "crafting recipes" are gained from reading books, known in the context of the game as "Inventor's Friends." Each book has a level requirement, and some can even be missed entirely. The player is able to craft and combine items within the R&D stations. In the more specific areas, the player is able to use key items, typically for a story driven purpose (such as a drill which can destroy rocks in caves, or glasses which allow the player to see invisible enemies and traps).īooks are an integral part of learning new building parts. 3, and then more specific areas such as towns or caves (each dot on the map leads to an area). The overworld is separated into two different parts the main overworld, which is akin to the level selection from Super Mario Bros. The overworld map system is akin to Super Mario Bros. The speed at which energy recharges is controlled by the charge stat. Each action takes a certain amount of energy, and as energy is recharging, enemies are able to attack. Robots are also able to Run programs, use items, change which robot is active, or escape the battle. The left trigger controls a long range weapon (typically a shot or laser), the right trigger controls the melee weapon (typically a sword, blade, axe, etc.), and the X button controls the bomb (if equipped, as stat boosting packs can be equipped here instead). Secondly, there are treasure chests scattered in the battle field, which, when broken by specific weapons, award items.Įach weapon (up to three can be equipped simultaneously) is mapped to a separate button. The player is given a time limit, and if this limit is met then extra experience is awarded. After activating a battle, there are two time-based actions that occur. Battles take place on a three plane field, where the player and enemies can move up and down into each row. The battle system is somewhat similar to the Active Time Battle system used in many Final Fantasy games. R&D Stations are where players can create and customize robots. For example, the right trigger three times will be a triple sword hit. In order to program a move, the player inputs the right trigger, left trigger, and X button in a particular order. Every special attack in the game is available from the outset, the player merely has to know the combination of buttons to program it. The last part of customizability involves "programming" special attacks that the robots can unleash during battle. Additionally, robots' color is also customizable, with sliders for red, green, and blue (and any mixture therein). Even after allotting these points, they can be freely moved at any time, and subsequently distributed into another statistic.
Upon creation, robots are allotted a certain amount of energy points, which can be freely distributed into five stats: health, strength, defense, charge (the speed at which attacking ability is recharged), and speed.
Robots can also be customized upon leveling up, but creation can only occur at R&D stations. These robots are built and customized in R&D stations scattered around the game world. The unnamed player character is first presented with the option to build a robot in the hometown of Rococo, with each additional robot (up to three) costing a set amount more than the previous robot. The gameplay in Robotrek is centered around the ability to create, customize, and battle robots. Gameplay Robotrek's battle system is a mixture of Pokémon and Final Fantasy. The game follows a young, unnamed inventor in his quest for knowledge, as well as rescuing his father from a mysterious organization known as the Hackers. Developed by Quintet and Ancient, and published by Enix, Robotrek was fairly well-received, garnering mid-to-high scores from the majority of publications. Robotrek is a role-playing game that was released on Octofor the Super Nintendo Entertainment System.